﻿<?xml version="1.0" encoding="utf-8"?>
<Craft name="AA training target" parent="8afae71c-74ff-4261-bdef-1640d5723a6e" initialBoundsMin="-5.537703,-1.688171,-6.72197" initialBoundsMax="5.537709,1.250177,6.744787" removeInvalidParts="true" price="1980920" xmlVersion="15" activeCommandPod="0" localCenterOfMass="-3.11975E-06,-2.317796,0.2628961">
  <Assembly>
    <Parts>
      <Part id="0" partType="CommandDisc1" position="3.11975E-06,0.2628958,2.317796" rotation="90,0,0" name="C1" rootPart="true" commandPodId="0" materials="17,17,17,17,17" texture="Default">
        <Drag drag="0,0,0.1660341,0,0,0" area="0,0,0.1660341,0,0,0" />
        <Config centerOfMass="2.056098E-09,-5.581831E-09,3.559516E-08" />
        <Fuselage bottomScale="0.1,0.4" cornerRadiuses="0,0,0,0,0,0,0,0" deformations="0,0,0" depthCurve="0" offset="0,0.4,0" shellDensityOverride="-1" topScale="0.1,0.4" volume="0.127999976" volumeInner="0.1184" inspectorEnabled="false" partPropertiesEnabled="false" version="3" />
        <FuelTank capacity="87816.944588317536" fuel="87816.944588317536" subPriority="2" utilization="0.275" inspectorEnabled="true" />
        <Gyroscope maxAcceleration="1" utilization="0" partPropertiesEnabled="false" />
        <CommandPod activationGroupNames=",Autopilot,data display,roll Leveling,Hold ASL,,,Landing Gear,,Engine" activationGroupStates="false,false,false,false,false,false,false,true,false,true" configureBattery="0.5" pidPitch="1,0,0" pidRoll="10,0,25" pilotSeatRotation="270,0,0" reorientCraftOnConfigChange="false" stageCalculationVersion="2" useDefaultPilotSeatRotation="false">
          <Controls />
        </CommandPod>
        <FlightProgram maxInstructionsPerFrame="200" powerConsumptionPerInstruction="0.01" broadcastPowerConsumptionPerByte="0.1">
          <Program name="New Program">
            <Variables>
              <Variable name="time_old" number="0" />
              <Variable name="AOA_pitch" number="0" />
              <Variable name="V_YZ_2D" number="0" />
              <Variable name="V_XZ_2D" number="0" />
              <Variable name="AOA_yaw" number="0" />
              <Variable name="a_radial" number="0" />
              <Variable name="R_turn" number="0" />
              <Variable name="anti_spin" number="0" />
              <Variable name="hdg_saved" number="0" />
              <Variable name="ptc_saved" number="0" />
              <Variable name="hdg_hold" number="0" />
              <Variable name="hold_pitch" number="0" />
              <Variable name="hold_yaw" number="0" />
              <Variable name="vec_hold" number="0" />
              <Variable name="roll_leveling" number="0" />
              <Variable name="ASL_runway" number="0" />
              <Variable name="spin_check" number="0" />
              <Variable name="ASL_saved" number="0" />
              <Variable name="ASL_confirmed" number="0" />
              <Variable name="ctrl_ASL_hold" number="0" />
              <Variable name="vec_AP" number="0" />
              <Variable name="pitch_AP" number="0" />
              <Variable name="heading_AP" number="0" />
              <Variable name="option_AP" number="0" />
              <Variable name="M_target" number="0" />
              <Variable name="AGL_target" number="0" />
              <Variable name="AP_ON" number="0" />
              <Variable name="hdg_confirmed" number="0" />
              <Variable name="hdg_initial" number="0" />
              <Variable name="coord_initial" number="0" />
              <Variable name="coord_center" number="0" />
              <Variable name="vec_loop_forward" number="0" />
              <Variable name="vec_loop_right" number="0" />
              <Variable name="vec_nose_2D" number="0" />
              <Variable name="ref_AOA" number="0" />
              <Variable name="gain_AP_pitch" number="0" />
              <Variable name="AP_info" number="0" />
            </Variables>
            <Instructions>
              <Event event="FlightStart" id="0" style="flight-start" pos="-10,-20" />
              <WaitSeconds id="1" style="wait-seconds">
                <Constant text="0.3" />
              </WaitSeconds>
              <SetVariable id="2" style="set-variable">
                <Variable list="false" local="false" variableName="ASL_runway" />
                <CraftProperty property="Altitude.ASL" style="prop-altitude" />
              </SetVariable>
              <SetVariable id="3" style="set-variable">
                <Variable list="false" local="false" variableName="time_old" />
                <CraftProperty property="Time.TimeSinceLaunch" style="prop-time" />
              </SetVariable>
              <SetVariable id="4" style="set-variable">
                <Variable list="false" local="false" variableName="hdg_saved" />
                <CraftProperty property="Nav.CraftHeading" style="prop-nav" />
              </SetVariable>
              <SetVariable id="5" style="set-variable">
                <Variable list="false" local="false" variableName="ptc_saved" />
                <CraftProperty property="Nav.Pitch" style="prop-nav" />
              </SetVariable>
              <While id="6" style="while">
                <Constant style="true" bool="true" />
                <Instructions>
                  <WaitUntil id="7" style="wait-until">
                    <Comparison op="g" style="op-gt">
                      <CraftProperty property="Time.TimeSinceLaunch" style="prop-time" />
                      <Variable list="false" local="false" variableName="time_old" />
                    </Comparison>
                  </WaitUntil>
                  <If id="8" style="if">
                    <BoolOp op="or" style="op-or">
                      <Comparison op="ge" style="op-gte">
                        <MathFunction function="abs" style="op-math">
                          <CraftProperty property="Input.Yaw" style="prop-input" />
                        </MathFunction>
                        <Constant text="2e-2" />
                      </Comparison>
                      <Comparison op="ge" style="op-gte">
                        <MathFunction function="abs" style="op-math">
                          <CraftProperty property="Input.Pitch" style="prop-input" />
                        </MathFunction>
                        <Constant text="2e-2" />
                      </Comparison>
                    </BoolOp>
                    <Instructions>
                      <SetVariable id="9" style="set-variable">
                        <Variable list="false" local="false" variableName="hdg_saved" />
                        <CraftProperty property="Nav.CraftHeading" style="prop-nav" />
                      </SetVariable>
                      <SetVariable id="10" style="set-variable">
                        <Variable list="false" local="false" variableName="ptc_saved" />
                        <CraftProperty property="Nav.Pitch" style="prop-nav" />
                      </SetVariable>
                      <SetVariable id="11" style="set-variable">
                        <Variable list="false" local="false" variableName="hdg_hold" />
                        <Constant number="0" />
                      </SetVariable>
                    </Instructions>
                  </If>
                  <ElseIf id="12" style="else">
                    <Constant bool="true" />
                    <Instructions>
                      <SetVariable id="13" style="set-variable">
                        <Variable list="false" local="false" variableName="hdg_hold" />
                        <Conditional style="conditional">
                          <ActivationGroup style="activation-group">
                            <Constant text="2" />
                          </ActivationGroup>
                          <Constant number="0" />
                          <Constant text="1" />
                        </Conditional>
                      </SetVariable>
                    </Instructions>
                  </ElseIf>
                  <SetVariable id="14" style="set-variable">
                    <Variable list="false" local="false" variableName="vec_hold" />
                    <BinaryOp op="+" style="op-add">
                      <BinaryOp op="*" style="op-mul">
                        <MathFunction function="cos" style="op-math">
                          <MathFunction function="deg2rad" style="op-math">
                            <Variable list="false" local="false" variableName="ptc_saved" />
                          </MathFunction>
                        </MathFunction>
                        <BinaryOp op="+" style="op-add">
                          <BinaryOp op="*" style="op-mul">
                            <MathFunction function="cos" style="op-math">
                              <MathFunction function="deg2rad" style="op-math">
                                <Variable list="false" local="false" variableName="hdg_saved" />
                              </MathFunction>
                            </MathFunction>
                            <CraftProperty property="Nav.North" style="prop-nav" />
                          </BinaryOp>
                          <BinaryOp op="*" style="op-mul">
                            <MathFunction function="sin" style="op-math">
                              <MathFunction function="deg2rad" style="op-math">
                                <Variable list="false" local="false" variableName="hdg_saved" />
                              </MathFunction>
                            </MathFunction>
                            <CraftProperty property="Nav.East" style="prop-nav" />
                          </BinaryOp>
                        </BinaryOp>
                      </BinaryOp>
                      <BinaryOp op="*" style="op-mul">
                        <MathFunction function="sin" style="op-math">
                          <MathFunction function="deg2rad" style="op-math">
                            <Variable list="false" local="false" variableName="ptc_saved" />
                          </MathFunction>
                        </MathFunction>
                        <VectorOp op="norm" style="vec-op-1">
                          <CraftProperty property="Nav.Position" style="prop-nav" />
                        </VectorOp>
                      </BinaryOp>
                    </BinaryOp>
                  </SetVariable>
                  <SetVariable id="15" style="set-variable">
                    <Variable list="false" local="false" variableName="hold_pitch" />
                    <Conditional style="conditional">
                      <Comparison op="g" style="op-gt">
                        <Variable list="false" local="false" variableName="hdg_hold" />
                        <Constant number="0" />
                      </Comparison>
                      <BinaryOp op="min" style="op-min">
                        <BinaryOp op="*" style="op-mul">
                          <Constant text="1.2" />
                          <CraftProperty property="Atmosphere.AirDensity" style="prop-atmosphere" />
                        </BinaryOp>
                        <BinaryOp op="max" style="op-max">
                          <BinaryOp op="*" style="op-mul">
                            <Constant text="-1.2" />
                            <CraftProperty property="Atmosphere.AirDensity" style="prop-atmosphere" />
                          </BinaryOp>
                          <BinaryOp op="*" style="op-mul">
                            <Constant text="5" />
                            <VectorOp op="dot" style="vec-op-2">
                              <Variable list="false" local="false" variableName="vec_hold" />
                              <CraftProperty property="Nav.CraftUp" style="prop-nav" />
                            </VectorOp>
                          </BinaryOp>
                        </BinaryOp>
                      </BinaryOp>
                      <Constant number="0" />
                    </Conditional>
                  </SetVariable>
                  <SetVariable id="16" style="set-variable">
                    <Variable list="false" local="false" variableName="hold_yaw" />
                    <Conditional style="conditional">
                      <Comparison op="g" style="op-gt">
                        <Variable list="false" local="false" variableName="hdg_hold" />
                        <Constant number="0" />
                      </Comparison>
                      <BinaryOp op="min" style="op-min">
                        <BinaryOp op="*" style="op-mul">
                          <Constant text="1.2" />
                          <CraftProperty property="Atmosphere.AirDensity" style="prop-atmosphere" />
                        </BinaryOp>
                        <BinaryOp op="max" style="op-max">
                          <BinaryOp op="*" style="op-mul">
                            <Constant text="-1.2" />
                            <CraftProperty property="Atmosphere.AirDensity" style="prop-atmosphere" />
                          </BinaryOp>
                          <BinaryOp op="*" style="op-mul">
                            <Constant text="5" />
                            <VectorOp op="dot" style="vec-op-2">
                              <Variable list="false" local="false" variableName="vec_hold" />
                              <CraftProperty property="Nav.CraftRight" style="prop-nav" />
                            </VectorOp>
                          </BinaryOp>
                        </BinaryOp>
                      </BinaryOp>
                      <Constant number="0" />
                    </Conditional>
                  </SetVariable>
                  <Comment id="17" style="comment">
                    <Constant style="comment-text" canReplace="false" text="Pitch" />
                  </Comment>
                  <SetVariable id="18" style="set-variable">
                    <Variable list="false" local="false" variableName="V_YZ_2D" />
                    <BinaryOp op="-" style="op-sub">
                      <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                      <VectorOp op="project" style="vec-op-2">
                        <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                        <CraftProperty property="Nav.CraftRight" style="prop-nav" />
                      </VectorOp>
                    </BinaryOp>
                  </SetVariable>
                  <SetVariable id="19" style="set-variable">
                    <Variable list="false" local="false" variableName="AOA_pitch" />
                    <Conditional style="conditional">
                      <Comparison op="le" style="op-lte">
                        <VectorOp op="dot" style="vec-op-2">
                          <Variable list="false" local="false" variableName="V_YZ_2D" />
                          <CraftProperty property="Nav.CraftUp" style="prop-nav" />
                        </VectorOp>
                        <Constant number="0" />
                      </Comparison>
                      <VectorOp op="angle" style="vec-op-2">
                        <Variable list="false" local="false" variableName="V_YZ_2D" />
                        <CraftProperty property="Nav.CraftDirection" style="prop-nav" />
                      </VectorOp>
                      <BinaryOp op="*" style="op-mul">
                        <Constant text="-1" />
                        <VectorOp op="angle" style="vec-op-2">
                          <Variable list="false" local="false" variableName="V_YZ_2D" />
                          <CraftProperty property="Nav.CraftDirection" style="prop-nav" />
                        </VectorOp>
                      </BinaryOp>
                    </Conditional>
                  </SetVariable>
                  <If id="20" style="if">
                    <ActivationGroup style="activation-group">
                      <Constant text="5" />
                    </ActivationGroup>
                    <Instructions>
                      <If id="21" style="if">
                        <Comparison op="le" style="op-lte">
                          <Variable list="false" local="false" variableName="ASL_confirmed" />
                          <Constant number="0" />
                        </Comparison>
                        <Instructions>
                          <SetVariable id="22" style="set-variable">
                            <Variable list="false" local="false" variableName="ASL_saved" />
                            <CraftProperty property="Altitude.ASL" style="prop-altitude" />
                          </SetVariable>
                          <SetVariable id="23" style="set-variable">
                            <Variable list="false" local="false" variableName="ASL_confirmed" />
                            <Constant text="1" />
                          </SetVariable>
                        </Instructions>
                      </If>
                      <SetVariable id="24" style="set-variable">
                        <Variable list="false" local="false" variableName="ctrl_ASL_hold" />
                        <BinaryOp op="min" style="op-min">
                          <Constant text="1.6" />
                          <BinaryOp op="max" style="op-max">
                            <Constant text="-1.6" />
                            <BinaryOp op="+" style="op-add">
                              <BinaryOp op="min" style="op-min">
                                <Constant text="20" />
                                <BinaryOp op="max" style="op-max">
                                  <Constant text="-20" />
                                  <BinaryOp op="*" style="op-mul">
                                    <Constant text="2" />
                                    <BinaryOp op="-" style="op-sub">
                                      <Variable list="false" local="false" variableName="ASL_saved" />
                                      <CraftProperty property="Altitude.ASL" style="prop-altitude" />
                                    </BinaryOp>
                                  </BinaryOp>
                                </BinaryOp>
                              </BinaryOp>
                              <BinaryOp op="+" style="op-add">
                                <BinaryOp op="*" style="op-mul">
                                  <Constant text="-0.14" />
                                  <CraftProperty property="Vel.VerticalSurfaceVelocity" style="prop-velocity" />
                                </BinaryOp>
                                <BinaryOp op="*" style="op-mul">
                                  <Constant text="-0.1" />
                                  <CraftProperty property="Nav.Pitch" style="prop-nav" />
                                </BinaryOp>
                              </BinaryOp>
                            </BinaryOp>
                          </BinaryOp>
                        </BinaryOp>
                      </SetVariable>
                    </Instructions>
                  </If>
                  <ElseIf id="25" style="else">
                    <Constant bool="true" />
                    <Instructions>
                      <SetVariable id="26" style="set-variable">
                        <Variable list="false" local="false" variableName="ASL_confirmed" />
                        <Constant number="0" />
                      </SetVariable>
                      <SetVariable id="27" style="set-variable">
                        <Variable list="false" local="false" variableName="ctrl_ASL_hold" />
                        <Constant number="0" />
                      </SetVariable>
                    </Instructions>
                  </ElseIf>
                  <SetInput input="slider1" id="28" style="set-input">
                    <Conditional style="conditional">
                      <Comparison op="g" style="op-gt">
                        <Variable list="false" local="false" variableName="spin_check" />
                        <Constant number="0" />
                      </Comparison>
                      <Constant text="0" />
                      <BinaryOp op="+" style="op-add">
                        <BinaryOp op="*" style="op-mul">
                          <Constant text="0.16" />
                          <BinaryOp op="-" style="op-sub">
                            <Conditional style="conditional">
                              <ActivationGroup style="activation-group">
                                <Constant text="5" />
                              </ActivationGroup>
                              <Variable list="false" local="false" variableName="ctrl_ASL_hold" />
                              <BinaryOp op="+" style="op-add">
                                <BinaryOp op="*" style="op-mul">
                                  <Constant text="-17" />
                                  <CraftProperty property="Input.Pitch" style="prop-input" />
                                </BinaryOp>
                                <BinaryOp op="*" style="op-mul">
                                  <Constant text="3" />
                                  <Variable list="false" local="false" variableName="hold_pitch" />
                                </BinaryOp>
                              </BinaryOp>
                            </Conditional>
                            <BinaryOp op="min" style="op-min">
                              <Constant text="15" />
                              <BinaryOp op="max" style="op-max">
                                <Constant text="-15" />
                                <Conditional style="conditional">
                                  <Comparison op="l" style="op-lt">
                                    <VectorOp op="length" style="vec-op-1">
                                      <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                                    </VectorOp>
                                    <Constant text="2" />
                                  </Comparison>
                                  <Constant number="0" />
                                  <Variable list="false" local="false" variableName="AOA_pitch" />
                                </Conditional>
                              </BinaryOp>
                            </BinaryOp>
                          </BinaryOp>
                        </BinaryOp>
                        <BinaryOp op="min" style="op-min">
                          <BinaryOp op="*" style="op-mul">
                            <Constant text="2" />
                            <CraftProperty property="Atmosphere.AirDensity" style="prop-atmosphere" />
                          </BinaryOp>
                          <BinaryOp op="max" style="op-max">
                            <BinaryOp op="*" style="op-mul">
                              <Constant text="-2" />
                              <CraftProperty property="Atmosphere.AirDensity" style="prop-atmosphere" />
                            </BinaryOp>
                            <Conditional style="conditional">
                              <Comparison op="l" style="op-lt">
                                <VectorOp op="length" style="vec-op-1">
                                  <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                                </VectorOp>
                                <Constant text="2" />
                              </Comparison>
                              <Constant number="0" />
                              <BinaryOp op="*" style="op-mul">
                                <Constant text="-2e-3" />
                                <VectorOp op="x" style="vec-op-1">
                                  <CraftProperty property="Vel.AngularVelocity" style="prop-velocity" />
                                </VectorOp>
                              </BinaryOp>
                            </Conditional>
                          </BinaryOp>
                        </BinaryOp>
                      </BinaryOp>
                    </Conditional>
                  </SetInput>
                  <Comment id="29" style="comment">
                    <Constant style="comment-text" canReplace="false" text="Yaw" />
                  </Comment>
                  <SetVariable id="30" style="set-variable">
                    <Variable list="false" local="false" variableName="V_XZ_2D" />
                    <BinaryOp op="-" style="op-sub">
                      <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                      <VectorOp op="project" style="vec-op-2">
                        <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                        <CraftProperty property="Nav.CraftUp" style="prop-nav" />
                      </VectorOp>
                    </BinaryOp>
                  </SetVariable>
                  <SetVariable id="31" style="set-variable">
                    <Variable list="false" local="false" variableName="AOA_yaw" />
                    <Conditional style="conditional">
                      <Comparison op="le" style="op-lte">
                        <VectorOp op="dot" style="vec-op-2">
                          <Variable list="false" local="false" variableName="V_XZ_2D" />
                          <CraftProperty property="Nav.CraftRight" style="prop-nav" />
                        </VectorOp>
                        <Constant number="0" />
                      </Comparison>
                      <VectorOp op="angle" style="vec-op-2">
                        <Variable list="false" local="false" variableName="V_XZ_2D" />
                        <CraftProperty property="Nav.CraftDirection" style="prop-nav" />
                      </VectorOp>
                      <BinaryOp op="*" style="op-mul">
                        <Constant text="-1" />
                        <VectorOp op="angle" style="vec-op-2">
                          <Variable list="false" local="false" variableName="V_XZ_2D" />
                          <CraftProperty property="Nav.CraftDirection" style="prop-nav" />
                        </VectorOp>
                      </BinaryOp>
                    </Conditional>
                  </SetVariable>
                  <SetVariable id="32" style="set-variable">
                    <Variable list="false" local="false" variableName="spin_check" />
                    <BoolOp op="and" style="op-and">
                      <Comparison op="g" style="op-gt">
                        <Variable list="false" local="false" variableName="AOA_pitch" />
                        <Constant text="16" />
                      </Comparison>
                      <Comparison op="g" style="op-gt">
                        <BinaryOp op="*" style="op-mul">
                          <BinaryOp op="-" style="op-sub">
                            <Constant text="1" />
                            <MathFunction function="abs" style="op-math">
                              <CraftProperty property="Input.Roll" style="prop-input" />
                            </MathFunction>
                          </BinaryOp>
                          <MathFunction function="abs" style="op-math">
                            <VectorOp op="z" style="vec-op-1">
                              <CraftProperty property="Vel.AngularVelocity" style="prop-velocity" />
                            </VectorOp>
                          </MathFunction>
                        </BinaryOp>
                        <Constant text="0.12" />
                      </Comparison>
                    </BoolOp>
                  </SetVariable>
                  <SetVariable id="33" style="set-variable">
                    <Variable list="false" local="false" variableName="anti_spin" />
                    <Conditional style="conditional">
                      <Variable list="false" local="false" variableName="spin_check" />
                      <BinaryOp op="min" style="op-min">
                        <Constant text="5" />
                        <BinaryOp op="max" style="op-max">
                          <Constant text="-5" />
                          <BinaryOp op="*" style="op-mul">
                            <Constant text="-3" />
                            <VectorOp op="z" style="vec-op-1">
                              <CraftProperty property="Vel.AngularVelocity" style="prop-velocity" />
                            </VectorOp>
                          </BinaryOp>
                        </BinaryOp>
                      </BinaryOp>
                      <Constant number="0" />
                    </Conditional>
                  </SetVariable>
                  <SetInput input="slider2" id="34" style="set-input">
                    <BinaryOp op="+" style="op-add">
                      <BinaryOp op="*" style="op-mul">
                        <Constant text="0.16" />
                        <BinaryOp op="-" style="op-sub">
                          <BinaryOp op="*" style="op-mul">
                            <Constant text="17" />
                            <CraftProperty property="Input.Yaw" style="prop-input" />
                          </BinaryOp>
                          <BinaryOp op="min" style="op-min">
                            <Constant text="15" />
                            <BinaryOp op="max" style="op-max">
                              <Constant text="-15" />
                              <Conditional style="conditional">
                                <Comparison op="l" style="op-lt">
                                  <VectorOp op="length" style="vec-op-1">
                                    <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                                  </VectorOp>
                                  <Constant text="2" />
                                </Comparison>
                                <Constant number="0" />
                                <Variable list="false" local="false" variableName="AOA_yaw" />
                              </Conditional>
                            </BinaryOp>
                          </BinaryOp>
                        </BinaryOp>
                      </BinaryOp>
                      <BinaryOp op="+" style="op-add">
                        <BinaryOp op="min" style="op-min">
                          <BinaryOp op="*" style="op-mul">
                            <Constant text="2" />
                            <CraftProperty property="Atmosphere.AirDensity" style="prop-atmosphere" />
                          </BinaryOp>
                          <BinaryOp op="max" style="op-max">
                            <BinaryOp op="*" style="op-mul">
                              <Constant text="-2" />
                              <CraftProperty property="Atmosphere.AirDensity" style="prop-atmosphere" />
                            </BinaryOp>
                            <Conditional style="conditional">
                              <Comparison op="l" style="op-lt">
                                <VectorOp op="length" style="vec-op-1">
                                  <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                                </VectorOp>
                                <Constant text="2" />
                              </Comparison>
                              <Constant number="0" />
                              <BinaryOp op="*" style="op-mul">
                                <Constant text="-2e-3" />
                                <VectorOp op="y" style="vec-op-1">
                                  <CraftProperty property="Vel.AngularVelocity" style="prop-velocity" />
                                </VectorOp>
                              </BinaryOp>
                            </Conditional>
                          </BinaryOp>
                        </BinaryOp>
                        <Conditional style="conditional">
                          <Comparison op="g" style="op-gt">
                            <Variable list="false" local="false" variableName="spin_check" />
                            <Constant number="0" />
                          </Comparison>
                          <Variable list="false" local="false" variableName="anti_spin" />
                          <Variable list="false" local="false" variableName="hold_yaw" />
                        </Conditional>
                      </BinaryOp>
                    </BinaryOp>
                  </SetInput>
                  <Comment id="35" style="comment">
                    <Constant style="comment-text" canReplace="false" text="Roll" />
                  </Comment>
                  <SetVariable id="36" style="set-variable">
                    <Variable list="false" local="false" variableName="roll_leveling" />
                    <Conditional style="conditional">
                      <ActivationGroup style="activation-group">
                        <Constant text="4" />
                      </ActivationGroup>
                      <BinaryOp op="*" style="op-mul">
                        <Constant text="2" />
                        <VectorOp op="dot" style="vec-op-2">
                          <VectorOp op="norm" style="vec-op-1">
                            <CraftProperty property="Nav.Position" style="prop-nav" />
                          </VectorOp>
                          <CraftProperty property="Nav.CraftRight" style="prop-nav" />
                        </VectorOp>
                      </BinaryOp>
                      <Constant number="0" />
                    </Conditional>
                  </SetVariable>
                  <SetInput input="slider3" id="37" style="set-input">
                    <Conditional style="conditional">
                      <Comparison op="g" style="op-gt">
                        <Variable list="false" local="false" variableName="spin_check" />
                        <Constant number="0" />
                      </Comparison>
                      <Constant text="0" />
                      <BinaryOp op="+" style="op-add">
                        <BinaryOp op="+" style="op-add">
                          <CraftProperty property="Input.Roll" style="prop-input" />
                          <Variable list="false" local="false" variableName="roll_leveling" />
                        </BinaryOp>
                        <BinaryOp op="*" style="op-mul">
                          <Constant text="-3e-3" />
                          <VectorOp op="z" style="vec-op-1">
                            <CraftProperty property="Vel.AngularVelocity" style="prop-velocity" />
                          </VectorOp>
                        </BinaryOp>
                      </BinaryOp>
                    </Conditional>
                  </SetInput>
                  <If id="38" style="if">
                    <ActivationGroup style="activation-group">
                      <Constant text="3" />
                    </ActivationGroup>
                    <Instructions>
                      <SetVariable id="39" style="set-variable">
                        <Variable list="false" local="false" variableName="a_radial" />
                        <BinaryOp op="-" style="op-sub">
                          <CraftProperty property="Vel.Acceleration" style="prop-velocity" />
                          <VectorOp op="project" style="vec-op-2">
                            <CraftProperty property="Vel.Acceleration" style="prop-velocity" />
                            <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                          </VectorOp>
                        </BinaryOp>
                      </SetVariable>
                      <SetVariable id="40" style="set-variable">
                        <Variable list="false" local="false" variableName="R_turn" />
                        <BinaryOp op="/" style="op-div">
                          <VectorOp op="dot" style="vec-op-2">
                            <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                            <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                          </VectorOp>
                          <BinaryOp op="max" style="op-max">
                            <Constant text="1e-4" />
                            <VectorOp op="length" style="vec-op-1">
                              <Variable list="false" local="false" variableName="a_radial" />
                            </VectorOp>
                          </BinaryOp>
                        </BinaryOp>
                      </SetVariable>
                      <LogFlight id="41" style="flightlog">
                        <StringOp op="join" style="join">
                          <Constant text="V_pitch : " />
                          <VectorOp op="x" style="vec-op-1">
                            <CraftProperty property="Vel.AngularVelocity" style="prop-velocity" />
                          </VectorOp>
                          <Constant text=" | " />
                          <CraftProperty property="Input.Slider1" style="prop-input" />
                          <Constant text="&lt;br&gt;" />
                          <Constant text="" />
                        </StringOp>
                        <Constant style="true" bool="true" />
                      </LogFlight>
                      <LogFlight id="42" style="flightlog">
                        <StringOp op="join" style="join">
                          <Constant text="V_yaw : " />
                          <VectorOp op="y" style="vec-op-1">
                            <CraftProperty property="Vel.AngularVelocity" style="prop-velocity" />
                          </VectorOp>
                          <Constant text=" | " />
                          <CraftProperty property="Input.Slider2" style="prop-input" />
                          <Constant text="&lt;br&gt;" />
                          <Constant text="" />
                        </StringOp>
                        <Constant style="true" bool="true" />
                      </LogFlight>
                      <LogFlight id="43" style="flightlog">
                        <StringOp op="join" style="join">
                          <Constant text="V_roll : " />
                          <VectorOp op="z" style="vec-op-1">
                            <CraftProperty property="Vel.AngularVelocity" style="prop-velocity" />
                          </VectorOp>
                          <Constant text=" | " />
                          <CraftProperty property="Input.Slider3" style="prop-input" />
                          <Constant text="&lt;br&gt;" />
                          <Constant text="" />
                        </StringOp>
                        <Constant style="true" bool="true" />
                      </LogFlight>
                      <LogFlight id="44" style="flightlog">
                        <StringOp op="join" style="join">
                          <Constant text="R_turn : " />
                          <Variable list="false" local="false" variableName="R_turn" />
                          <Constant text=" m &lt;br&gt;" />
                          <Constant text="" />
                        </StringOp>
                        <Constant style="true" bool="true" />
                      </LogFlight>
                      <LogFlight id="45" style="flightlog">
                        <StringOp op="join" style="join">
                          <Constant text="AOA_pitch : " />
                          <Variable list="false" local="false" variableName="AOA_pitch" />
                          <Constant text="&lt;br&gt;" />
                          <Constant text="" />
                        </StringOp>
                        <Constant style="true" bool="true" />
                      </LogFlight>
                      <LogFlight id="46" style="flightlog">
                        <StringOp op="join" style="join">
                          <Constant text="AOA_yaw : " />
                          <Variable list="false" local="false" variableName="AOA_yaw" />
                          <Constant text="&lt;br&gt;" />
                          <Constant text="" />
                        </StringOp>
                        <Constant style="true" bool="true" />
                      </LogFlight>
                      <LogFlight id="47" style="flightlog">
                        <StringOp op="join" style="join">
                          <Constant text="overload : " />
                          <BinaryOp op="/" style="op-div">
                            <VectorOp op="length" style="vec-op-1">
                              <Variable list="false" local="false" variableName="a_radial" />
                            </VectorOp>
                            <BinaryOp op="max" style="op-max">
                              <Constant text="1e-4" />
                              <VectorOp op="length" style="vec-op-1">
                                <CraftProperty property="Vel.Gravity" style="prop-velocity" />
                              </VectorOp>
                            </BinaryOp>
                          </BinaryOp>
                          <Constant text=" G &lt;br&gt;" />
                          <Constant text="" />
                        </StringOp>
                        <Constant style="true" bool="true" />
                      </LogFlight>
                      <LogFlight id="48" style="flightlog">
                        <StringOp op="join" style="join">
                          <Constant text="AP_info : " />
                          <Variable list="false" local="false" variableName="AP_info" />
                          <Constant text="&lt;br&gt;" />
                          <Constant text="" />
                        </StringOp>
                        <Constant style="true" bool="true" />
                      </LogFlight>
                      <LogFlight id="49" style="flightlog">
                        <StringOp op="join" style="join">
                          <Constant text="ASL_saved : " />
                          <Variable list="false" local="false" variableName="ASL_saved" />
                          <Constant text="&lt;br&gt;" />
                          <Constant text="" />
                        </StringOp>
                        <Constant style="true" bool="true" />
                      </LogFlight>
                    </Instructions>
                  </If>
                  <SetVariable id="50" style="set-variable">
                    <Variable list="false" local="false" variableName="time_old" />
                    <CraftProperty property="Time.TimeSinceLaunch" style="prop-time" />
                  </SetVariable>
                </Instructions>
              </While>
            </Instructions>
            <Instructions>
              <Event event="FlightStart" id="51" style="flight-start" pos="-17.53977,-2738.315" />
              <While id="52" style="while">
                <Constant style="true" bool="true" />
                <Instructions>
                  <WaitUntil id="53" style="wait-until">
                    <ActivationGroup style="activation-group">
                      <Constant text="2" />
                    </ActivationGroup>
                  </WaitUntil>
                  <While id="54" style="while">
                    <BoolOp op="or" style="op-or">
                      <Comparison op="le" style="op-lte">
                        <Variable list="false" local="false" variableName="option_AP" />
                        <Constant number="0" />
                      </Comparison>
                      <Comparison op="g" style="op-gt">
                        <Variable list="false" local="false" variableName="option_AP" />
                        <Constant text="5" />
                      </Comparison>
                    </BoolOp>
                    <Instructions>
                      <UserInput id="55" style="user-input">
                        <Variable list="false" local="false" variableName="option_AP" />
                        <Constant text="1. Low ASL, sharp turn&lt;br&gt;2. Low ASL, fast turn&lt;br&gt;3. Mid ASL, fast turn&lt;br&gt;4. Low ASL, tight loop&lt;br&gt;5. Mid ASL, fast loop" />
                      </UserInput>
                      <If id="56" style="if">
                        <Comparison op="=" style="op-eq">
                          <Variable list="false" local="false" variableName="option_AP" />
                          <Constant text="1" />
                        </Comparison>
                        <Instructions>
                          <SetVariable id="57" style="set-variable">
                            <Variable list="false" local="false" variableName="M_target" />
                            <Constant text="1.2" />
                          </SetVariable>
                          <SetVariable id="58" style="set-variable">
                            <Variable list="false" local="false" variableName="AGL_target" />
                            <Constant text="5e2" />
                          </SetVariable>
                          <SetVariable id="59" style="set-variable">
                            <Variable list="false" local="false" variableName="ref_AOA" />
                            <Constant text="16" />
                          </SetVariable>
                          <SetVariable id="60" style="set-variable">
                            <Variable list="false" local="false" variableName="AP_info" />
                            <Constant text="500 AGL, sharp turn, M 1.2" />
                          </SetVariable>
                        </Instructions>
                      </If>
                      <ElseIf id="61" style="else-if">
                        <Comparison op="=" style="op-eq">
                          <Variable list="false" local="false" variableName="option_AP" />
                          <Constant text="2" />
                        </Comparison>
                        <Instructions>
                          <SetVariable id="62" style="set-variable">
                            <Variable list="false" local="false" variableName="M_target" />
                            <Constant text="3.07" />
                          </SetVariable>
                          <SetVariable id="63" style="set-variable">
                            <Variable list="false" local="false" variableName="AGL_target" />
                            <Constant text="5e2" />
                          </SetVariable>
                          <SetVariable id="64" style="set-variable">
                            <Variable list="false" local="false" variableName="ref_AOA" />
                            <Constant text="9" />
                          </SetVariable>
                          <SetVariable id="65" style="set-variable">
                            <Variable list="false" local="false" variableName="AP_info" />
                            <Constant text="500 AGL, fast turn, M 3.0" />
                          </SetVariable>
                        </Instructions>
                      </ElseIf>
                      <ElseIf id="66" style="else-if">
                        <Comparison op="=" style="op-eq">
                          <Variable list="false" local="false" variableName="option_AP" />
                          <Constant text="3" />
                        </Comparison>
                        <Instructions>
                          <SetVariable id="67" style="set-variable">
                            <Variable list="false" local="false" variableName="M_target" />
                            <Constant text="2.37" />
                          </SetVariable>
                          <SetVariable id="68" style="set-variable">
                            <Variable list="false" local="false" variableName="AGL_target" />
                            <Constant text="2e3" />
                          </SetVariable>
                          <SetVariable id="69" style="set-variable">
                            <Variable list="false" local="false" variableName="ref_AOA" />
                            <Constant text="12" />
                          </SetVariable>
                          <SetVariable id="70" style="set-variable">
                            <Variable list="false" local="false" variableName="AP_info" />
                            <Constant text="2000 AGL, fast turn, M 2.3" />
                          </SetVariable>
                        </Instructions>
                      </ElseIf>
                      <ElseIf id="71" style="else-if">
                        <Comparison op="=" style="op-eq">
                          <Variable list="false" local="false" variableName="option_AP" />
                          <Constant text="4" />
                        </Comparison>
                        <Instructions>
                          <SetVariable id="72" style="set-variable">
                            <Variable list="false" local="false" variableName="M_target" />
                            <Constant text="1.6" />
                          </SetVariable>
                          <SetVariable id="73" style="set-variable">
                            <Variable list="false" local="false" variableName="AGL_target" />
                            <Constant text="8e2" />
                          </SetVariable>
                          <SetVariable id="74" style="set-variable">
                            <Variable list="false" local="false" variableName="ref_AOA" />
                            <Constant text="16" />
                          </SetVariable>
                          <SetVariable id="75" style="set-variable">
                            <Variable list="false" local="false" variableName="AP_info" />
                            <Constant text="800 AGL, tight loop, M 1.6" />
                          </SetVariable>
                        </Instructions>
                      </ElseIf>
                      <ElseIf id="76" style="else-if">
                        <Comparison op="=" style="op-eq">
                          <Variable list="false" local="false" variableName="option_AP" />
                          <Constant text="5" />
                        </Comparison>
                        <Instructions>
                          <SetVariable id="77" style="set-variable">
                            <Variable list="false" local="false" variableName="M_target" />
                            <Constant text="3.07" />
                          </SetVariable>
                          <SetVariable id="78" style="set-variable">
                            <Variable list="false" local="false" variableName="AGL_target" />
                            <Constant text="2e3" />
                          </SetVariable>
                          <SetVariable id="79" style="set-variable">
                            <Variable list="false" local="false" variableName="ref_AOA" />
                            <Constant text="9" />
                          </SetVariable>
                          <SetVariable id="80" style="set-variable">
                            <Variable list="false" local="false" variableName="AP_info" />
                            <Constant text="2000 AGL, fast loop, M 3.0" />
                          </SetVariable>
                        </Instructions>
                      </ElseIf>
                    </Instructions>
                  </While>
                  <SetActivationGroup id="81" style="set-ag">
                    <Constant text="10" />
                    <Constant text="1" />
                  </SetActivationGroup>
                  <SetInput input="throttle" id="82" style="set-input">
                    <Constant text="1" />
                  </SetInput>
                  <SetVariable id="83" style="set-variable">
                    <Variable list="false" local="false" variableName="vec_AP" />
                    <BinaryOp op="+" style="op-add">
                      <BinaryOp op="*" style="op-mul">
                        <MathFunction function="cos" style="op-math">
                          <MathFunction function="deg2rad" style="op-math">
                            <Variable list="false" local="false" variableName="ref_AOA" />
                          </MathFunction>
                        </MathFunction>
                        <BinaryOp op="+" style="op-add">
                          <BinaryOp op="*" style="op-mul">
                            <MathFunction function="cos" style="op-math">
                              <MathFunction function="deg2rad" style="op-math">
                                <CraftProperty property="Nav.CraftHeading" style="prop-nav" />
                              </MathFunction>
                            </MathFunction>
                            <CraftProperty property="Nav.North" style="prop-nav" />
                          </BinaryOp>
                          <BinaryOp op="*" style="op-mul">
                            <MathFunction function="sin" style="op-math">
                              <MathFunction function="deg2rad" style="op-math">
                                <CraftProperty property="Nav.CraftHeading" style="prop-nav" />
                              </MathFunction>
                            </MathFunction>
                            <CraftProperty property="Nav.East" style="prop-nav" />
                          </BinaryOp>
                        </BinaryOp>
                      </BinaryOp>
                      <BinaryOp op="*" style="op-mul">
                        <MathFunction function="sin" style="op-math">
                          <MathFunction function="deg2rad" style="op-math">
                            <Variable list="false" local="false" variableName="ref_AOA" />
                          </MathFunction>
                        </MathFunction>
                        <VectorOp op="norm" style="vec-op-1">
                          <CraftProperty property="Nav.Position" style="prop-nav" />
                        </VectorOp>
                      </BinaryOp>
                    </BinaryOp>
                  </SetVariable>
                  <SetVariable id="84" style="set-variable">
                    <Variable list="false" local="false" variableName="AP_ON" />
                    <Constant text="1" />
                  </SetVariable>
                  <WaitUntil id="85" style="wait-until">
                    <Comparison op="g" style="op-gt">
                      <CraftProperty property="Altitude.ASL" style="prop-altitude" />
                      <BinaryOp op="+" style="op-add">
                        <Variable list="false" local="false" variableName="ASL_runway" />
                        <Constant text="40" />
                      </BinaryOp>
                    </Comparison>
                  </WaitUntil>
                  <SetActivationGroup id="86" style="set-ag">
                    <Constant text="8" />
                    <Constant text="0" />
                  </SetActivationGroup>
                  <WaitUntil id="87" style="wait-until">
                    <Comparison op="g" style="op-gt">
                      <CraftProperty property="Altitude.ASL" style="prop-altitude" />
                      <BinaryOp op="+" style="op-add">
                        <Variable list="false" local="false" variableName="ASL_runway" />
                        <Conditional style="conditional">
                          <Comparison op="=" style="op-eq">
                            <Variable list="false" local="false" variableName="option_AP" />
                            <Constant text="4" />
                          </Comparison>
                          <BinaryOp op="+" style="op-add">
                            <Variable list="false" local="false" variableName="AGL_target" />
                            <Constant text="-2e2" />
                          </BinaryOp>
                          <Variable list="false" local="false" variableName="AGL_target" />
                        </Conditional>
                      </BinaryOp>
                    </Comparison>
                  </WaitUntil>
                  <While id="88" style="while">
                    <ActivationGroup style="activation-group">
                      <Constant text="2" />
                    </ActivationGroup>
                    <Instructions>
                      <If id="89" style="if">
                        <Comparison op="le" style="op-lte">
                          <Variable list="false" local="false" variableName="option_AP" />
                          <Constant text="3" />
                        </Comparison>
                        <Instructions>
                          <SetVariable id="90" style="set-variable">
                            <Variable list="false" local="false" variableName="gain_AP_pitch" />
                            <Conditional style="conditional">
                              <Comparison op="l" style="op-lt">
                                <MathFunction function="abs" style="op-math">
                                  <BinaryOp op="-" style="op-sub">
                                    <CraftProperty property="Altitude.ASL" style="prop-altitude" />
                                    <BinaryOp op="+" style="op-add">
                                      <Variable list="false" local="false" variableName="ASL_runway" />
                                      <Variable list="false" local="false" variableName="AGL_target" />
                                    </BinaryOp>
                                  </BinaryOp>
                                </MathFunction>
                                <Constant text="1.5e2" />
                              </Comparison>
                              <Constant text="2" />
                              <Constant text="9" />
                            </Conditional>
                          </SetVariable>
                          <SetVariable id="91" style="set-variable">
                            <Variable list="false" local="false" variableName="pitch_AP" />
                            <BinaryOp op="min" style="op-min">
                              <Variable list="false" local="false" variableName="gain_AP_pitch" />
                              <BinaryOp op="max" style="op-max">
                                <BinaryOp op="*" style="op-mul">
                                  <Constant text="-1" />
                                  <Variable list="false" local="false" variableName="gain_AP_pitch" />
                                </BinaryOp>
                                <BinaryOp op="+" style="op-add">
                                  <BinaryOp op="*" style="op-mul">
                                    <Constant text="-0.8" />
                                    <BinaryOp op="-" style="op-sub">
                                      <CraftProperty property="Altitude.ASL" style="prop-altitude" />
                                      <BinaryOp op="+" style="op-add">
                                        <Variable list="false" local="false" variableName="ASL_runway" />
                                        <Variable list="false" local="false" variableName="AGL_target" />
                                      </BinaryOp>
                                    </BinaryOp>
                                  </BinaryOp>
                                  <BinaryOp op="*" style="op-mul">
                                    <Constant text="-5e-2" />
                                    <CraftProperty property="Vel.VerticalSurfaceVelocity" style="prop-velocity" />
                                  </BinaryOp>
                                </BinaryOp>
                              </BinaryOp>
                            </BinaryOp>
                          </SetVariable>
                          <SetVariable id="92" style="set-variable">
                            <Variable list="false" local="false" variableName="heading_AP" />
                            <Conditional style="conditional">
                              <Comparison op="l" style="op-lt">
                                <VectorOp op="length" style="vec-op-1">
                                  <CraftProperty property="Vel.SurfaceVelocity" style="prop-velocity" />
                                </VectorOp>
                                <Constant text="350" />
                              </Comparison>
                              <BinaryOp op="-" style="op-sub">
                                <CraftProperty property="Nav.CraftHeading" style="prop-nav" />
                                <Constant text="2" />
                              </BinaryOp>
                              <BinaryOp op="-" style="op-sub">
                                <CraftProperty property="Nav.CraftHeading" style="prop-nav" />
                                <Variable list="false" local="false" variableName="ref_AOA" />
                              </BinaryOp>
                            </Conditional>
                          </SetVariable>
                          <SetVariable id="93" style="set-variable">
                            <Variable list="false" local="false" variableName="vec_AP" />
                            <BinaryOp op="+" style="op-add">
                              <BinaryOp op="*" style="op-mul">
                                <MathFunction function="cos" style="op-math">
                                  <MathFunction function="deg2rad" style="op-math">
                                    <Variable list="false" local="false" variableName="pitch_AP" />
                                  </MathFunction>
                                </MathFunction>
                                <BinaryOp op="+" style="op-add">
                                  <BinaryOp op="*" style="op-mul">
                                    <MathFunction function="cos" style="op-math">
                                      <MathFunction function="deg2rad" style="op-math">
                                        <Variable list="false" local="false" variableName="heading_AP" />
                                      </MathFunction>
                                    </MathFunction>
                                    <CraftProperty property="Nav.North" style="prop-nav" />
                                  </BinaryOp>
                                  <BinaryOp op="*" style="op-mul">
                                    <MathFunction function="sin" style="op-math">
                                      <MathFunction function="deg2rad" style="op-math">
                                        <Variable list="false" local="false" variableName="heading_AP" />
                                      </MathFunction>
                                    </MathFunction>
                                    <CraftProperty property="Nav.East" style="prop-nav" />
                                  </BinaryOp>
                                </BinaryOp>
                              </BinaryOp>
                              <BinaryOp op="*" style="op-mul">
                                <MathFunction function="sin" style="op-math">
                                  <MathFunction function="deg2rad" style="op-math">
                                    <Variable list="false" local="false" variableName="pitch_AP" />
                                  </MathFunction>
                                </MathFunction>
                                <VectorOp op="norm" style="vec-op-1">
                                  <CraftProperty property="Nav.Position" style="prop-nav" />
                                </VectorOp>
                              </BinaryOp>
                            </BinaryOp>
                          </SetVariable>
                        </Instructions>
                      </If>
                      <ElseIf id="94" style="else-if">
                        <BoolOp op="or" style="op-or">
                          <Comparison op="=" style="op-eq">
                            <Variable list="false" local="false" variableName="option_AP" />
                            <Constant text="4" />
                          </Comparison>
                          <Comparison op="=" style="op-eq">
                            <Variable list="false" local="false" variableName="option_AP" />
                            <Constant text="5" />
                          </Comparison>
                        </BoolOp>
                        <Instructions>
                          <If id="95" style="if">
                            <Comparison op="le" style="op-lte">
                              <Variable list="false" local="false" variableName="hdg_confirmed" />
                              <Constant number="0" />
                            </Comparison>
                            <Instructions>
                              <SetVariable id="96" style="set-variable">
                                <Variable list="false" local="false" variableName="hdg_initial" />
                                <CraftProperty property="Nav.CraftHeading" style="prop-nav" />
                              </SetVariable>
                              <SetVariable id="97" style="set-variable">
                                <Variable list="false" local="false" variableName="coord_initial" />
                                <Planet op="toLatLongAsl" style="planet-to-lat-long-asl">
                                  <CraftProperty property="Nav.Position" style="prop-nav" />
                                </Planet>
                              </SetVariable>
                              <SetVariable id="98" style="set-variable">
                                <Variable list="false" local="false" variableName="hdg_confirmed" />
                                <Constant text="1" />
                              </SetVariable>
                            </Instructions>
                          </If>
                          <ElseIf id="99" style="else">
                            <Constant bool="true" />
                            <Instructions>
                              <SetVariable id="100" style="set-variable">
                                <Variable list="false" local="false" variableName="vec_loop_forward" />
                                <BinaryOp op="+" style="op-add">
                                  <BinaryOp op="*" style="op-mul">
                                    <MathFunction function="cos" style="op-math">
                                      <MathFunction function="deg2rad" style="op-math">
                                        <Variable list="false" local="false" variableName="hdg_initial" />
                                      </MathFunction>
                                    </MathFunction>
                                    <CraftProperty property="Nav.North" style="prop-nav" />
                                  </BinaryOp>
                                  <BinaryOp op="*" style="op-mul">
                                    <MathFunction function="sin" style="op-math">
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